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The Casting of Spells
There is a new way to handle spellcasters in this campaign. This new system makes spellcasters more versitile, but does not overpower them. Everything remains the same about wizards, priests, paladins, and rangers except what is outlined below. Spell casters will no longer have to memorize specific spells. Instead, each has a set level of magical strength points (MSTR). This level of power is determined by the caster’s level, specialization, and any magical items that can affect how many spells he can cast. The caster’s MSTR is equal to the total number of spell levels available to him at that time. Each caster will also have another score, which is his or her magical potential (MPOT). The total possible level of MPOT is also equal to the total number of spell levels available to him or her at that time. Thus, a first level mage would have MSTR of 1 and MPOT of 1, while a ninth level mage would have MSTR of 32 and MPOT of 32. Magical strength is the level of mystical energy residing within and around the spell caster, which can be used to power his or her spells. This amount of energy grows as the caster gains experience and ability (ie. levels). This energy is drained away by the casting of spells, but returns with proper sleep (8 hours of sleep leads to 100% MSTR recovery, less sleep leads to proportionally less recovery). Magical potential is the caster’s ability to tap into his or her available energy. This potential comes from the caster’s self-confidence and memory of the forces of magic. MPOT is lost with the casting of spells, at exactly the same time as the MSTR to power the spells. However, magical potential does not return automatically with rest. To regain potential, the caster must study his spellbooks (if a wizard) or pray to his diety (if a priest, paladin, or ranger) for at least 10 minutes per point. Since the passing of time also affects memory and the caster’s confidence in his memory, each day without study or prayer causes the loss of one point of potential. This one point can be retained by studying for a mere 10 minutes. This same 10 minutes of study can lead to the recovery of one point of potential, so a first level mage only has to study for ten minutes a day (and unless a specialist, additional study will not help). Wizards are only able to cast spells which they have studied in the last week. Priests, rangers, and paladins can only cast spells that they prayed for knowledge about. If the wizard loses his spellbooks, he loses access to those spells!
Talos (a 9th level mage) uses up all of his spell casting ability. He gets a good night of sleep, then wakes and studies his spellbooks for 3 hours. His MSTR has returned to 32 (due to good sleep) and his MPOT has risen to 18 (due to his studying). Since his MPOT is only 18, he can only cast 18 levels of spells until he studies more. Talos again casts several spells (totalling 14 levels). He gets another night of good rest, raising his MSTR to 32 again. He still has MPOT of 4, but unless he studies soon, he’ll lose 1 point. He studies for 4 hours, retaining all 4 points and gaining back 24 more, for a total MPOT of 28. He can cast 28 levels of spells.
Paladins function like priests. They have to pray for knowledge about their spells. Rangers function like priests. They have to pray for knowledge about their spells. Multi-classed spellcasters (mage/clerics, for example) keep separate totals of MSTR and MPOT for each class. Priestly energies and confidence do not translate to wizardly energies and confidence under this system. Bards are the only exception to these rules. They use music and/or song to channel the magical energy naturally found around them into spell effects. Since they do not hold this energy near them, they do not have an unusual magical aura (and no MSTR score). However, the stresses of tuning this energy does wear on their mental abilities, so they do have a MPOT score (and a limit to the amount of magic they can tune), which is double that derived from the amount of magic listed in the Player's Handbook. A bard's MPOT returns with proper rest (just as a wizard's MSTR returns). Keep in mind that material components are still required for all spells. If a wizard has studied fireball, has enough MSTR and MPOT, but does not have any bat guano, he cannot cast the spell. The same goes for priests.
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