Complete Spell List - Priest

A Elemental Air
E Elemental Earth
F Elemental Fire
W Elemental Water
A Available to Priests of Andra
A Available to Priests of Aquar
A Available to Priests of Asis
B Available to Priests of Borzig
C Available to Priests of Conflagral
D Available to Priests of Dalix
G Available to Priests of Gort
K Available to Priests of Kalas
L Available to Priests of Lysis
P Available to Priests of Prizimal
R Available to Priests of Ralth
R Available to Priests of Ragnor
S Available to Priests of Sorgath
T Available to Priests of Terris
T Available to Priests of Typhis
Z Available to Priests of Zolaras
Spheres of Influence:
All
Animal
Astral
Charm
Combat
Creation
Divination
Elemental
Guardian
Healing
Necromantic
Plant
Protection
Summoning
Sun
Weather

All
Bless (1st)
Circle of Faith (1st)
Combine (1st)
Curse (1st)
Detect Evil (1st)
Detect Good (1st)
Purify Food and Drink (1st)
Putrefy Food and Drink (1st)
Distill the Power of Mystara (2nd) *
Minor Enchantment (2nd)
Transcribe the Will of Mystara (3rd) *
Atonement (5th)
Contain Mystara's Will (5th) *
Enchanted Blessing of Mystara (6th) *

Animal
Animal Friendship (1st)
Anti-Vermin Barrier (1st)
Invisibility to Animals (1st)
Locate Animals (1st)
Charm Animals (2nd)
Messenger (2nd)
Snake Charm (2nd)
Speak with Animals (2nd) A
Hold Animal (3rd)
Summon Insects (3rd)
Animal Summoning I (4th)
Giant Insect (4th)
Repel Insects (4th)
Shrink Insect (4th)
Animal Growth (5th)
Animal Summoning II (5th)
Animal Summoning III (6th)
Anti-Animal Shell (6th)
Conjure Animals (6th)
Creeping Doom (7th)

Astral
Speak with Astral Traveler (1st)
Astral Window (3rd)
Plane Shift (5th)
Astral Spell (7th)

Charm
Command (1st)
Cause Fear (1st)
Remove Fear (1st)
Charm Person (2nd)
Enthrall (2nd)
Hesitation (2nd)
Hold Person (2nd)
Zone of Truth (2nd) K
Miscast Magic (3rd)
Cloak of Bravery (4th)
Cloak of Fear (4th)
Free Action (4th)
Imbue with Spell Ability (4th)
Inverted Ethics (4th)
Kiss of Lysis (5th) L
Misfortune (5th) L
Quest (5th)
Confusion (7th)
Exaction (7th)

Combat
Magical Stone (1st)
Shillelagh (1st)
Chant (2nd)
Divine Touch (2nd)
Imbue with Holy Might (2nd)
Imbue with Unholy Might (2nd)
Spiritual Hammer (2nd)
Crushing Force (3rd) R
Prayer (3rd)
Razor's Edge (3rd) R
Talon's Might (3rd) R
Weapon of Corruption (3rd)
Weapon of Virtue (3rd)
Misfired Missiles (4th) D
Plant Lance (4th)
Flame Strike (5th)
Insect Plague (5th)
Misled Weapons (5th)D
Holy Word (7th)
Unholy Word (7th)

Creation
Create Holy Symbol (2nd)
Break Camp (3rd) G
Create Food and Water (3rd)
Destroy Food and Water (3rd)
Set Camp (3rd) G
Blessed Abundance (5th)
Animate Object (6th)
Blade Barrier (6th)
Heroes' Feast (6th)
Changestaff (7th) A
Chariot of Flame (7th)
Chariot of Wind (7th)

Divination
Detect Living (1st)
Detect Poison (1st)
Detect Snares and Pits (1st)
Know Direction (1st)
Know Time (1st)
Locate Animals (1st)
Locate Plants (1st)
Reveal the Flow (1st)
Augury (2nd)
Detect Charm (2nd)
Find Traps (2nd)
Reveal Alignment (2nd)
Speak with Animals (2nd) A
Undetectable Alignment (2nd)
Undetectable Charm (2nd)
Know Customs (3rd) G K
Locate Object (3rd)
Obscure Object (3rd)
Speak with Dead (3rd)
Detect Lie (4th)
Divination (4th)
Gibberish (4th)
Reflecting Pool (4th)
Tongues (4th)
Undetectable Lie (4th)
Commune (5th)
Commune with Nature (5th) A
Magic Font (5th)
Speak with Plants (5th) A
True Seeing (5th)
Find the Path (6th)
Lose the Path (6th)
Speak with Monsters (6th)

Elemental
Create Water (1st) W
Destroy Water (1st) W
Precipitation (1st) W
Chill Metal (2nd) A/W
Dust Devil (2nd) A
Fire Trap (2nd) F
Flame Blade (2nd) F
Heat Forge (2nd) F R
Heat Metal (2nd) F
Produce Flame (2nd) F
Resist Cold (2nd) A/W
Resist Fire (2nd) F
Air Breathing (3rd) A/W
Cloudburst (3rd) B
Flame Walk (3rd) F
Meld into Stone (3rd) E
Phantom Plow (3rd)B
Protection from Cold (3rd) A/W
Protection from Fire (3rd) F
Pyrotechnics (3rd) F
Stone Shape (3rd) E
Water Breathing (3rd) A/W
Water Walk (3rd) W
Cloak of Air (4th) A
Cloak of Earth (4th) E
Cloak of Fire (4th) F
Cloak of Water (4th) W
Lower Water (4th) W
Produce Fire (4th) F
Quench Fire (4th) F
Air Walk (5th) A
Spike Stones (5th) E
Transmute Mud to Rock (5th) E
Transmute Rock to Mud (5th) E
Wall of Fire (5th) F
Conjure Air Elemental (6th) A
Conjure Earth Elemental (6th) E
Conjure Fire Elemental (6th) F
Conjure Water Elemental (6th) W
Dismiss Elemental (6th)
Fire Seeds (6th) F
Part Water (6th) W
Stone Tell (6th) E
Transmute Dust to Water (6th) W
Transmute Water to Dust (6th) W
Animate Rock (7th) E
Chariot of Flame (7th) F
Chariot of Wind (7th) A
Conjure Greater Air Elemental (7th) A T
Conjure Greater Earth Elemental (7th) E T
Conjure Greater Fire Elemental (7th) F C
Conjure Greater Water Elemental (7th) W A
Dismiss Greater Elemental (7th) T T C A
Earthquake (7th) E
Fire Storm (7th) F
Transmute Metal to Wood (7th) E
Wind Walk (7th) A

Guardian
Anti-Vermin Barrier (1st)
Sacred Guardian (1st)
Silence, 15' Radius (2nd)
Wyvern Watch (2nd)
Glyph of Warding (3rd)
Protection from Undead (3rd)
Ward Against Invisibility (3rd)
Ward Against Fire (4th)
Ward Against Electricity (5th)
Ward Against Elementals (5th)
Ward Against Undead (5th)
Blade Barrier (6th)
Ward Against Dragons (6th)
Symbol (7th)

Healing
Cause Light Wounds (1st)
Cure Light Wounds (1st)
Ease Pain (1st) A
Enhanced Fertility (1st) A
Quicken Birth (1st) A
Accelerated Healing (2nd) A
Slow Poison (2nd)
Cause Disease (3rd)
Cure Disease (3rd)
Cause Serious Wounds (4th)
Cloak of Radiance (4th)
Cure Serious Wounds (4th)
Neutralize Poison (4th)
Poison (4th)
Cause Critical Wounds (5th)
Cure Critical Wounds (5th)
Harm (6th) R S
Heal (6th) A

Necromantic
Detect Living (1st)
Detect Undead (1st)
Invisibility to Undead (1st)
Aid (2nd)
Call Undead (2nd)
Animate Dead (3rd)
Protection from Undead (3rd)
Cause Blindness (3rd)
Cause Deafness (3rd)
Cure Blindness (3rd)
Cure Deafness (3rd)
Feign Death (3rd)
Negative Plane Protection (3rd)
Cloak of Radiance (4th)
Create Greater Undead (5th) Z
Destroy Greater Undead (5th) Z
Raise Dead (5th)
Slay Living (5th)
Ward Against Undead (5th)
Create Greater Undead II (7th) Z
Destroy Greater Undead II (7th) Z
Destruction (7th)
Energy Drain (7th)
Regenerate (7th)
Reincarnate (7th)
Restoration (7th)
Resurrection (7th)
Wither (7th)

Plant
Entangle (1st)
Locate Plants (1st)
Pass Without a Trace (1st)
Shillelagh (1st)
Badberry (2nd)
Barkskin (2nd)
Favor of Borzig (2nd) B
Goodberry (2nd)
Trip (2nd)
Warp Wood (2nd)
Charm Plants (3rd)
Plant Growth (3rd)
Slow Rot (3rd) B
Snare (3rd)
Spike Growth (3rd)
Tree (3rd)
Hallucinatory Forest (4th)
Hold Plant (4th)
Plant Door (4th)
Plant Lance (4th)
Sticks to Snakes (4th)
Anti-Plant Shell (5th)
Pass Plant (5th)
Speak with Plants (5th) A
Liveoak (6th) A
Transport via Plants (6th)
Turn Wood (6th)
Wall of Thorns (6th)
Changestaff (7th) A
Transmute Metal to Wood (7th)

Protection
Endure Cold (1st)
Endure Heat (1st)
Protection from Evil (1st)
Protection from Good (1st)
Sanctuary (1st)
Barkskin (2nd)
Resist Cold (2nd)
Resist Fire (2nd)
Withdraw (2nd)
Bestow Curse (3rd)
Dispel Magic (3rd)
Magical Vestment (3rd)
Negative Plane Protection (3rd)
Protection from Cold (3rd)
Protection from Fire (3rd)
Remove Curse (3rd)
Remove Paralysis (3rd)
Protection from Evil, 10' Radius (4th)
Protection from Good, 10' Radius (4th)
Protection from Lightning (4th)
Repel Insects (4th)
Spell Immunity (4th)
Anti-Plant Shell (5th)
Dispel Evil (5th)
Dispel Good (5th)
Anti-Animal Shell (6th)

Summoning
Abjure (4th)
Animal Summoning I (4th)
Call Woodland Beings (4th) A
Animal Summoning II (5th)
Dispel Evil (5th)
Dispel Good (5th)
Aerial Servant (6th)
Animal Summoning III (6th)
Animate Object (6th)
Conjure Animals (6th)
Wall of Thorns (6th)
Weather Summoning (6th) B
Word of Recall (6th)
Creeping Doom (7th)
Exaction (7th)
Gate (7th)
Succor (7th)

Sun
Darkness (1st)
Light (1st)
Continual Light (3rd)
Darkness, 15' Radius (3rd)
Moon Blade (3rd) P
Starshine (3rd)
Blessed Warmth (4th)
Darkbolt (4th)
Wall of Moonlight (4th) P
Moonbeam (5th)
Moon Path (5th)
Moonweb (5th) P
Rainbow (5th)
Sol's Searing Orb (6th)
Sunray (7th)

Weather
Faerie Fire (1st)
Precipitation (1st)
Aura of Comfort (2nd)
Obscurement (2nd)
Call Lightning (3rd)
Cloud Burst (3rd) B
Control Temperature, 10' Radius (4th)
Protection from Lightning (4th)
Weather Stasis (4th)
Control Winds (5th)
Rainbow (5th)
Weather Summoning (6th) B
Control Weather (7th) B

All reverse versions of spells in the Player's Handbook have been added to this list as separate spells.

The conjure elemental spells conjure different elementals of 12 HD. The conjure greater elemental spells conjure different elementals of 24 HD. The dismiss elemental spell works on any 12 HD or less elementals.  The dismiss greater elemental spell works on all elementals.

Certain spells are only available to priests of specific deities.

* The names of these spells vary depending on which deity the priest follows.