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Dual and Multi-Class Characters
Dual Class Characters Dual class characters in the world of Aenea are slightly different than in normal 2nd Edition AD&D. While still a rough outline, this is the current method for running a dual classed character. After reaching 2nd level, a character of any race may choose to take on another class. Perhaps a warrior has seen what the party wizard is capable of and is envious. Perhaps a thief has an experience that alters his outlook and joins the priesthood of one of the gods. Whatever the reasoning, the character may be able to take a new class. After making the decision to add a class, that decision is final. The character becomes 1st level in his new class with zero experience points. The character gains a single weapon proficiency (if becoming a warrior or rogue) or a single non-weapon proficiency (if becoming a wizard or priest). The character gains a single skill point. The character also gains any abilities of the new class (such as free proficiencies, special abilities, the option to specialize, etc.). The character must abide by all restrictions on both of his classes. He gains no new hit points until surpassing the level attained in his old class. Once the new class has been attained, the character gains the THAC0, saving throws, and other benefits of the new class (unless the original class is better). When the character receives experience, all experience goes toward the characters new class (assuming his new class abilities were used in the adventure). If both classes were used, the experience is split between the classes (50/50 or 75/25)...however, the character can never actually advance again in his old class unless his new class will still be the higher level after the advancement (excess experience points are lost in this case). For example, a 2nd level fighter turned 3rd level priest could not advance in fighter until after he had become a 4th level priest. When the character advances in level, he gains most of the benefits of the new level. He gains a skill point for each level that went up. He gains the best of either sets of saving throws (like a multi-classed character). He uses the best attack rolls as well. However, the character only gains hit points for the highest level (and newest) class.
A dual classed character's Constitution bonus to hit points at each level corresponds with the highest level class.
Multi-class function just almost exactly as described in the Player's Handbook. The only real change is the fact that they gain 1 skill point for each class that advances in level (just as a dual classed character). They still start with 4 points at 1st level. Multi-classed characters cannot become dual classed (add a class later in the game).
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