Briar Web
Transmutation
Level: Drd 2, Rgr 2
Components: V, S, DF
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Area: Plants in a 40-ft.-radius spread
Duration: 1 minute/level
Saving Throw: See text
Spell Resistance: No
This spell causes grasses, weeds, bushes, and even trees
to grow thorns and then wrap, twist, and entwine
about creatures in the area or those who enter the area,
holding them fast. Creatures that stand still are entangled,
but experience no other effect and take no
damage. Those that attempt actions (attack, cast a spell
with a somatic component, move, and the like) take
thorn damage of 1d4 points, plus 1 additional point per
caster level, and must make a successful Reflex save or
be entangled. A character who tries to cast a spell must
also make a Concentration check (DC 15 + spell level +
damage taken) or lose the spell.
A creature that fails the Reflex save is entangled,
can't move, and suffers a -2 penalty on attack rolls and
a -4 penalty to effective Dexterity. An entangled creature
can try to break free and move at half normal
speed by using a full-round action to make a Strength
check or Escape Artist check (DC 20). A nonentangled
creature can move through the area at half speed,
taking damage as described above. Each round nonentangled
creatures remain in the area, the plants
attempt to entangle them.
The plants provide one-quarter cover for every 5 feet
of substance between a creature in the area and an
opponent—one-half for 10 feet of briar web, threequarters
for 15 feet, and total cover for 20 feet or more.
Note: The DM may alter the effects of the spell
somewhat, based on the nature of the available plants.