Cloak of Attacks
Transmutation
Level: Sor/Wiz 1
Components: V, S, F
Casting Time: 1 action
Range: Touch
Target: One cloak
Duration: 1 minute/level (D)
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

This unusual spell is cast upon an already existing cloak, and is often used as a weapon of last resort for the caster. While the spell is in effect, the affected cloak becomes a weapon animated by the wearer's mind. The cloak's lower edge becomes heavier, denser, and sharper, while the bottom corners become thicker and sharper. The entire garment takes on a metallic sheen.

For up to one minute per caster level, the cloak can be used as an exotic weapon. The wearer mentally controls the now-animated cloak, causing it to attack those enemies within melee range in place of his own attacks at his own BAB and number of attacks, with a -4 penalty to attack rolls for being non-proficient (an Exotic Weapon Proficiency feat can be used to become proficient with the cloak), and with a +1 bonus for each point of his Intelligence bonus. On a successful attack, the cloak inflicts 1d6 points of slashing damage (critical threat range 19-20/x2). Being proficient in the cloak's use removes the -4 penalty and allows the wearer to apply either his Strength or Dexterity to the attack roll (as he moves his body to improve control of the cloak to a better degree). Being profiecient with the cloak also allows the wearer to change the type of damage the cloak inflicts on each round as a free action (making the corners roll into points turns damage to piercing, while making them curl around changes it to bludgeoning).

Focus: The cloak affected by this spell.