Hunter Demon

Medium Outsider
Hit Dice:8d10+16 (62 hp)
Initiative:+3 (+3 Dex)
Speed:30 ft.
AC:15 (+3 Dex, +2 natural)
Attacks:Double crossbow +12/+7 ranged; or sickle +11/+6 melee
Damage:crossbow 1d10+3; or sickle 1d6+3
Face/Reach:5 ft. by 5 ft./5 ft.
Special Attacks:Invisibility, empower bolt
Special Qualities:Spell resistance
Saves:+8, +5, +6
Abilities:Str 17, Dex 17, Con 15, Int 14, Wis 14, Cha 12
Skills:Bluff +1, Climb +3, Concentration +8, Gather Information +3, Hide +3, Intimidate +4, Jump +3, Listen +4, Move Silently +3, Search +4
Feats:Point Blank Shot, Far Shot, Precise Shot, Power Attack, Cleave, Weapon Focus (double crossbow), Iron Will
Climate/Terrain: Any land and underground
Organization:Solitary
Challenge Rating:8
Treasure:Standard
Alignment:Always lawful evil
Advancement:By character class

Hunter demons are muscular humanoids standing 6 to 7 feet tall, with dark red skin covered in black tattoos. They are hairless, but have two small horns growing from their heads, claw-like fingernails, and sharp pointed teeth. They usually dress in black clothing and carry a unique black double crossbow and a black sickle. Their eyes glow with faint red light if angered.

These creatures, often hired or commissioned as assassins, are bound by honor. Even when hunting down a victim, they merely kill. They never humiliate a foe, and will fight face to face if challenged.

Combat: Hunter demons are expert marksmen and usually attack from a distance, closing for melee only if the situation warrants.
Invisibility (Su): Hunter demons can turn invisible at will as if using the spell of the same name cast by a 20th level sorcerer. This ability can be used as a move equivalent action.
Empower Bolt (Su): Hunter demons can empower a single crossbow bolt at a time with mystical energy. Each demon must concentrate for at least one round, after which the bolt is surrounded with a faint blue aura for 2 rounds. This aura causes 1d6 points of energy damage (either electricity, fire, or cold) per round of concentration (up to 6 rounds) to be added to the damage caused by the bolt. Use the Concentration rules for spellcasters if the demons are interrupted in this (DC = 10 + damage dealt + 2).
Spell Resistance (Ex): Hunter demons are resistant to magical spells and effects. They have spell resistance 15.

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