Blackblood Orc

Medium Humanoid
Hit Dice:8d10+32 (81 hp)
Initiative:+7 (+3 Dex, +4 Improved Initiative)
Speed:30 ft.
AC:21 (+3 Dex, +8 natural)
Attacks:Claws +13/+8/+13 melee; or horns +10 melee
Damage:Claws 1d6+9; or horns 1d6+7
Face/Reach:5 ft. by 5 ft./5 ft.
Saves:+10, +5, +1
Abilities:Str 24, Dex 16, Con 18, Int 8, Wis 6, Cha 6
Skills:Climb +10, Jump +13, Listen +2
Feats:Improved Initiative, Weapon Focus (claws), Weapon Specialization (claws), Power Attack, Sunder, Dodge, Mobility, Spring Attack
Climate/Terrain: Any land and underground
Organization:Solitary
Challenge Rating:8
Treasure:None
Alignment:Always chaotic evil
Advancement:By character class

Blackblood orcs are the twisted creations of certain powerful clerics of Ragnor. They are created when a powerful orc is mutated and twisted with vile magic until it lives only to kill and destroy.

A blackblood orc appears as a massively muscled orc with almost black, leathery skin. It has grown two sharp horns from its head, and its hands are each twisted into a set of three jagged bony claws. Its eyes glow bright green, even in daylight.

A blackblood orc will enter into battle as soon as it finds an opponent. It will attempt to rip apart its enemies (anyone it finds that is no more than Giant in size, except for priests of Ragnor), but will often destroy objects (it lives only for destruction). A favorite tactic is to sunder weapons and armor, then go for softer flesh.

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