Fire Skeleton

Medium Undead
Hit Dice:1d12 (7 hp)
Initiative:+7 (+3 Dex, +4 Improved Initiative)
Speed:30 ft.
AC:16 (+3 Dex, +3 armor)
Attacks:Short sword +1 melee, or 2 claws +1 melee
Damage:Short sword 1d6, or claw 1d4, and 1d4 heat
Face/Reach:5 ft. by 5 ft./5 ft.
Special Attacks:None
Special Qualities:Undead, Unholy Flames, Fire Immunity
Saves:+2, +3, +0
Abilities:Str 12, Dex 16, Con --, Int --, Wis --, Cha --
Skills:Listen +4, Spot +4
Feats:Improved Initiative
Climate/Terrain:Any land and underground
Organization:Solitary or band (2-20)
Challenge Rating:1/2
Treasure:None
Alignment:Always neutral
Advancement:By HD (to be added later)

These beings were once priests or followers of Conflagral, the goddess of fire. Each is usually armed with an iron short sword, armored in rusted chain mail, and wears a holy symbol of Conflagral. Their bones are charred black and red flames continually lick at every part of their bodies. Heat radiates off the creatures with the same intensity as a hot campfire.

Combat: Fire skeletons are mindless undead that follow the orders of the spellcaster that raised them up from their eternal rest. When they attack, they are straight forward in their approach, hacking with their swords or clawed fingers.
Unholy Flames (Su): The hot red flames that continually burn these creatures makes them dangerous in close battle. Their melee attacks carry the heat, adding 1d4 points of fire damage to each successful attack by the fire skeleton. In addition, any attack on a fire skeleton causes 1d4 points of fire damage to the weapon used or the creature attacking (if the creature make unarmed attacks).
Fire Immunity (Su): Fire skeletons are completely immune to damage from fire or heat.
Undead (Ex): Fire skeletons share the same benefits as other undead creatures in relation to different spells and effects.

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