Creeping Doom: This spell now inflicts 5d6 points of piercing damage per round to any creature in the area of effect (up to 1000 points total) and reduces movement rates by 50% each round a creature is affected.
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   Cure Wounds Spells: When cast by a cleric of Asis of 5th level or higher, these spells can cure larger amounts of damage (cure light wounds, cure moderate wounds, cure serious wounds, and cure critical wounds spells are automatically Maximized). |
Destruction: This spell can only be cast by clerics of Ragnor. |
Endure Elements: This spell now follows the Player's Handbook rules: protects from a single element (acid, cold, electricity, fire, or sonic), granting 5 points of resistance to that element for 24 hours. You select the elemental type by selecting the matching sub-radial menu spell off endure elements. |
Find and Disarm Traps: Formerly known as find traps, this spell is no longer guaranteed to disarm every trap it finds, but higher level casters should still get most of them. |
Fire Shield: Formerly known as elemental shield. |
Flame Weapon: This spell now adds 1d6 fire damage for 1 minute/level, 2d6 if caster is 11th level or higher. |
Gate: The caster of this spell no longer needs to be cloaked in protection from evil when casting this spell. The summoned balor will automatically be an ally of the caster. |
Grease: No longer a ranger spell. |
Greater Missile Storm: Formerly known as isaac's greater missile storm (6th level), this 5th level spell now inflicts 1d4 per 2 levels (maximum 20d4) to all enemies within a larger radius. |
Greater Restoration: This spell has been altered to bring it in line between the developer's orgininal intentions and Pen&Paper D&D. It removes basically all negative effects on a character, and heals up to 5d8 points of damage (+1 per caster level). |
Harm: This dangerous magic can only be cast by clerics of Ragnor. It leaves the victim with 1 to 4 hit points (draining away a maximum of 500 hit points}. |
Heal: This powerful healing spell can only be cast by clerics of Asis. It heals up to 500 points of damage, cures diseases, and neutralizes poisons. |
Identify: This spell no longer functions as a spell. On leveling up, certain characters (1st level bards, 2nd level wizards and sorcerers) will instead gain an item that will let them perform this action (saving a spell slot for those casters). Used on an item in inventory, this will now automatically identify any item worth 10,000 gp or less. |
Implosion: This spell can only be cast by clerics of Ragnor. |
   Inflict Wounds Spells: When cast by a cleric of Ragnor of 5th level or higher, these spells can inflict larger amounts of damage (inflict light wounds, inflict moderate wounds, inflict serious wounds, and inflict critical wounds spells are automatically Maximized). |
Legend Lore: This spell no longer functions as a spell. On leveling up, certain characters (10th level bards, 11th level wizards and sorcerers) will instead gain an item that will let them perform this action (saving a spell slot for those casters). Used on an item in inventory, this will now automatically identify any item. |
Mass Heal: This most powerful of healing spells can only be cast by clerics of Asis. It heals up to 500 points of damage, cures diseases, and neutralizes poisons. |
Meteor Swarm: This potent spell rains fiery rocks down on the area, inflicting up to 1d8 points of damage per caster level (maximum 30d8), half is fire damage, half is bludgeoning damage. |
Missile Storm: Formerly known as isaac's lesser missile storm (4th level), this 3rd level spell now inflicts 1d4 per 4 levels (maximum 10d4) to all enemies within a radius. |
Poison: This spell now inflicts 1d10 points of Constitution damage. This becomes 2d10 if cast by a cleric of Sorgath. |
Polymorph Self: Casting this spell now initiates a conversation-based menu. More forms are now available. |
Protection from Evil: Formerly part of protection from alignment, this spell has be split off on it's own. |
Protection from Good: Formerly part of protection from alignment, this spell has be split off on it's own. Paladins cannot cast it. |
Shapechange: Casting this spell now initiates a conversation-based menu, with more forms available. Can also turn into the forms from polymorph self. |
Slay Living: This deadly spell can not be cast by clerics of Asis. It is no longer a druid spell. |
Tenser's Transformation: This spell no longer polymorphs the caster, and it follows the pen & paper D&D much more closely...+1 to Attack Rolls per 2 levels, +4 Natural AC, +2d4 Strength, +2d4 Dexterity, 1d6 temporary HP per level, +5 on Fortitude Saves, -10 Intelligence, 100% spell failure, +2 attacks per round (max 5 total). |
Time Stop: This spell has been disabled. |