Rules & Info
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Goddess of Nature
Andra is generally a loving and protective deity. She takes responsibility for the health and success of every plant and animal that lives on Aenea. She works to preserve the natural order of things in the world. She is often prayed to by those that make a responsible living from the natural world (which she approves of) and those that desire protection from dangerous animals. She is the patron deity of all rangers. Her priests are known as druids, and can usually be found wearing garments of green and brown.
Priesthood of Andra
Titles: Druid, Wildfriend, or Wilderness Protector
The priests of Andra are all druids. They work to protect the natural world from destruction by the (un)civilized masses. Druids can be found wandering all manner of wild locations. A few Wilderness Protectors even venture into humanoid settlements and towns to trade for supplies or confront those that are damaging the wilderness. Wildfriends are usually encountered wearing the favored green and brown of plant life.
Special: Andra has no clerics. Gaining levels as a cleric of Andra means that you will gain no granted spells and no special powers, and you will be unable to cast any cleric spells. Clerics taking a level in druid are automatically switched to worship of Andra and lose any special powers or spells they may have been able to use previously.
Alignment Restrictions: Any neutral
Granted Spells: Upon attaining the listed levels, the druid is able to cast each of the following granted spells once per day.
Level 3: animate wood (summons a twig blight)
Level 6: entangle
Level 10: summon dire wolf
Level 14: summon dire bear
Level 18: summon shambling mound
Favored Weapon: Quarterstaff
Follower Alignment Restrictions: None
Favor for Followers:
By calling on Andra (VC command: ;;god bless me), pious followers may be granted a divine favor. The possibilities:
- Animal Aid: summons a wolf or dire bear to protect and fight for the PC (piety cost: 1-12)