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Harcorth (Master of the Depths)
God of the Seas and Oceans
Harcorth is the patron deity of sailors, fishermen, pirates, and undersea races. Many prayers go to him before, during, and after sea voyages. His priests, who typically dress in blue and white, are said to be able to summon sharks and breath water like the fish in the seas. Few are the sailors that do not invoke his name before a voyage, as many fear Harcorth's displeasure.
Priesthood of Harcorth
Titles: Sharksister, Sharkbrother, Sea Priest, or Seawalker
Priests of Harcorth are found in countless ports and seaside villages around the world. They are also quite common on ships at sea, as their blessings are common before and during voyages.
Special: 7th level and higher clerics of Harcorth have the ability to breathe normally when submerged in deep water. They can also swim well, gaining a +1 bonus to Swim checks per cleric level.
Alignment Restrictions: Any chaotic
Granted Spells: Upon attaining the listed levels, the cleric is able to cast each of the following granted spells once per day.
Level 3: negative energy ray
Level 6: sound burst
Level 10: water breathing
Level 14: negative energy burst
Level 18: water of the depths
Favored Weapon: Spear
Follower Alignment Restrictions: None
Favor for Followers:
By calling on Harcorth (VC command: ;;god bless me), pious followers may be granted a divine favor. The possibilities:
- Toothed Aid: if underwater, summons a shark to protect and fight for the PC (piety cost: 1-12)