The World of Aenea - A Persistent Neverwinter Nights World


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Items and Objects: Armor

For most adventurers, armor is a fact of life. It protects them from injury by enemies, and can range from the lightest and mundane to the heaviest and layered in magic.

In Aenea, the use of armor is modified in several ways.

Sleep:

If a character chooses to sleep while wearing armor, he or she may awaken with fewer hitpoints. Sleeping in armor causes a small amount of damage, equal to the armor check penalty of the armor, to the wearer to reflect the discomfort felt while armored.

Skills:

Aenea makes use of several "background coded" skills. Several of these are negatively impacted by wearing armor. Balance, Climb, Jump, and Swim checks are affected by the armor check penalty or weight of armor worn.

Damage Absorbing:

Armor not only makes it more difficult to damage a character in Aenea (via the standard AC mechanics), it can also absorb part of the damage that would have normally been inflicted on the wearer. The amount and type of damage absorbed depends on the base armor, and is controlled via temporary properties added to the armor when it is donned.

Base ACType(s)Damage Absorbed (Immunity)
0Clothing / Robenone
1Padded5% bludgeoning
2Leather5% piercing
3Hide / Studded Leather5% slashing
4Chain Shirt / Scale10% slashing
5Chainmail / Breastplate5% piercing, 10% slashing
6Banded / Splint5% bludgeoning, 5% piercing, 10% slashing
7Half Plate10% bludgeoning, 10% piercing, 25% slashing
8Full Plate10% bludgeoning, 25% piercing, 25% slashing