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Spell Opportunist Spell Combinations

The following table lists all the spells affected by a caster that has the Spell Opportunist feat. Some spells are affected when interacting with another spell (the spells at the top part of the table), while some spells are affected by the feat when cast on their own (those in the 2nd part of the table).

Original Spell / EffectSpell Opportunist SpellCasting Time LimitExtra Effect(s)
burning handsgreater magic weapon3 roundsmelee/ammunition weapon gains +1d6 fire damage for duration if held by target of fire spell
burning handsmagic weapon3 roundsmelee/ammunition weapon gains +1d4 fire damage for duration if held by target of fire spell
crashing waveball lightning2 roundssave DC +2 for electrical spell
crashing wavecall lightning2 roundssave DC +2 for electrical spell
crashing wavechain lightning2 roundssave DC +2 for electrical spell
crashing wavegedlee's electric loop2 roundssave DC +2 for electrical spell
crashing wavegnimish's shockwave2 roundssave DC +2 for electrical spell
crashing wavelightning bolt2 roundssave DC +2 for electrical spell
crashing wavephoenix's shocking blast2 roundssave DC +2 for electrical spell
crashing wavescintillating sphere2 roundssave DC +2 for electrical spell
crashing wavetempest's sheet lightning2 roundssave DC +2 for electrical spell
darknessgreater shadow conjuration****if target is affected by darkness, duration of shadow spells extended by 3 rounds
darknessshades****if target is affected by darkness, duration of shadow spells extended by 3 rounds - cone of cold & fireball variants instead have save DC +2
darknessshadow conjuration****if target is affected by darkness, duration of shadow spells extended by 3 rounds
drownball lightning2 roundssave DC +2 for electrical spell
drowncall lightning2 roundssave DC +2 for electrical spell
drownchain lightning2 roundssave DC +2 for electrical spell
drowngedlee's electric loop2 roundssave DC +2 for electrical spell
drowngnimish's shockwave2 roundssave DC +2 for electrical spell
drownlightning bolt2 roundssave DC +2 for electrical spell
drownphoenix's shocking blast2 roundssave DC +2 for electrical spell
drownscintillating sphere2 roundssave DC +2 for electrical spell
drowntempest's sheet lightning2 roundssave DC +2 for electrical spell
earthen rupturecrag's armor of stone2 roundsif cast within 15 meters of rupture's center, duration of second spell extended by 3 rounds
earthen rupturecrag's sacrificial stones2 roundsif cast within 15 meters of rupture's center, duration of second spell extended by 3 rounds
earthen ruptureearthquake2 roundsif cast within 15 meters of rupture's center, quake inflicts 2 extra dice of damage
earthen rupturegreater earthen rupture2 roundsif cast within 15 meters of rupture's center, 2nd rupture inflicts 2 extra dice of damage
earthen rupturegreater stoneskin2 roundsif cast within 15 meters of rupture's center, duration of second spell extended by 3 rounds
earthen rupturestoneskin2 roundsif cast within 15 meters of rupture's center, duration of second spell extended by 3 rounds
earthquakecrag's armor of stone2 roundsif cast within 15 meters of quake's center, duration of second spell extended by 3 rounds
earthquakecrag's sacrificial stones2 roundsif cast within 15 meters of quake's center, duration of second spell extended by 3 rounds
earthquakeearthen rupture2 roundsif cast within 15 meters of quake's center, rupture inflicts 2 extra dice of damage
earthquakegreater earthen rupture2 roundsif cast within 15 meters of quake's center, rupture inflicts 2 extra dice of damage
earthquakegreater stoneskin2 roundsif cast within 15 meters of quake's center, duration of second spell extended by 3 rounds
earthquakestoneskin2 roundsif cast within 15 meters of quake's center, duration of second spell extended by 3 rounds
entangleburning hands****entangle inflicts +1d2 points of fire damage each round
entangledelayed blast fireball****entangle inflicts +1d2 points of fire damage each round
entanglefireball****entangle inflicts +1d2 points of fire damage each round
entanglefirestorm****entangle inflicts +1d2 points of fire damage each round
entangleflamestrike****entangle inflicts +1d2 points of fire damage each round
entanglemeteor swarm****entangle inflicts +1d2 points of fire damage each round
entanglephoenix's field of flame****entangle inflicts +1d2 points of fire damage each round
fearphantasmal killer****frightened target makes save against a DC +4 points higher
fireballgreater magic weapon3 roundsmelee/ammunition weapon gains +1d6 fire damage for duration if held by target of fire spell
fireballmagic weapon3 roundsmelee/ammunition weapon gains +1d4 fire damage for duration if held by target of fire spell
firestormgreater magic weapon3 roundsmelee/ammunition weapon gains +1d6 fire damage for duration if held by target of fire spell
firestormmagic weapon3 roundsmelee/ammunition weapon gains +1d4 fire damage for duration if held by target of fire spell
flame strikegreater magic weapon3 roundsmelee/ammunition weapon gains +1d6 fire damage for duration if held by target of fire spell
flame strikemagic weapon3 roundsmelee/ammunition weapon gains +1d4 fire damage for duration if held by target of fire spell
flesh to stonesound burst****petrified target suffers +1d8 damage
gatebanishment3 roundswithin same area of a gate opening, makes save against a DC +4 points higher
gatedismissal3 roundswithin same area of a gate opening, makes save against a DC +4 points higher
gatesummon monster I3 roundswithin same area of a gate opening, summon monster spell duration extended by +50%
gatesummon monster II3 roundswithin same area of a gate opening, summon monster spell duration extended by +50%
gatesummon monster III3 roundswithin same area of a gate opening, summon monster spell duration extended by +50%
gatesummon monster IV3 roundswithin same area of a gate opening, summon monster spell duration extended by +50%
gatesummon monster V3 roundswithin same area of a gate opening, summon monster spell duration extended by +50%
gatesummon monster VI3 roundswithin same area of a gate opening, summon monster spell duration extended by +50%
gatesummon monster VII3 roundswithin same area of a gate opening, summon monster spell duration extended by +50%
gatesummon monster VIII3 roundswithin same area of a gate opening, summon monster spell duration extended by +50%
gatesummon monster IX3 roundswithin same area of a gate opening, summon monster spell duration extended by +50%
greaseburning hands****grease inflicts +1d4 points of fire damage each round
greasedelayed blast fireball****grease inflicts +1d4 points of fire damage each round
greasefireball****grease inflicts +1d4 points of fire damage each round
greasefirestorm****grease inflicts +1d4 points of fire damage each round
greaseflamestrike****grease inflicts +1d4 points of fire damage each round
greasemeteor swarm****grease inflicts +1d4 points of fire damage each round
greasephoenix's field of flame****grease inflicts +1d4 points of fire damage each round
greater earthen rupturecrag's armor of stone2 roundsif cast within 15 meters of rupture's center, duration of second spell extended by 3 rounds
greater earthen rupturecrag's sacrificial stones2 roundsif cast within 15 meters of rupture's center, duration of second spell extended by 3 rounds
greater earthen ruptureearthen rupture2 roundsif cast within 15 meters of rupture's center, 2nd rupture inflicts 2 extra dice of damage
greater earthen ruptureearthquake2 roundsif cast within 15 meters of rupture's center, quake inflicts 2 extra dice of damage
greater earthen rupturegreater stoneskin2 roundsif cast within 15 meters of rupture's center, duration of second spell extended by 3 rounds
greater earthen rupturestoneskin2 roundsif cast within 15 meters of rupture's center, duration of second spell extended by 3 rounds
meteor swarmgreater magic weapon3 roundsmelee/ammunition weapon gains +1d6 fire damage for duration
meteor swarmmagic weapon3 roundsmelee/ammunition weapon gains +1d4 fire damage for duration
negative energy burstcircle of death2 roundssave DC +2 for second spell
negative energy burstenergy drain2 roundssave DC +2 for second spell
negative energy burstenervation2 roundssave DC +2 for second spell
negative energy burstfinger of death2 roundssave DC +2 for second spell
negative energy raycircle of death2 roundssave DC +2 for second spell
negative energy rayenergy drain2 roundssave DC +2 for second spell
negative energy rayenervation2 roundssave DC +2 for second spell
negative energy rayfinger of death2 roundssave DC +2 for second spell
shadow shieldgreater shadow conjuration****if caster is affected by first spell, duration of shadow spells extended by 3 rounds
shadow shieldshades****if caster is affected by first spell, duration of shadow spells extended by 3 rounds - cone of cold & fireball variants instead have save DC +2
shadow shieldshadow conjuration****if caster is affected by first spell, duration of shadow spells extended by 3 rounds
stoneskinflesh to stone****save DC +3 for second spell
water throwball lightning2 roundssave DC +2 for electrical spell
water throwcall lightning2 roundssave DC +2 for electrical spell
water throwchain lightning2 roundssave DC +2 for electrical spell
water throwgedlee's electric loop2 roundssave DC +2 for electrical spell
water throwgnimish's shockwave2 roundssave DC +2 for electrical spell
water throwlightning bolt2 roundssave DC +2 for electrical spell
water throwphoenix's shocking blast2 roundssave DC +2 for electrical spell
water throwscintillating sphere2 roundssave DC +2 for electrical spell
water throwtempest's sheet lightning2 roundssave DC +2 for electrical spell
webcone of cold****web inflicts +1d2 points of cold damage each round
webglacius' breath of winter****web inflicts +1d2 points of cold damage each round
webglacius' hypothermia****web inflicts +1d2 points of cold damage each round
webglacius' ice blast****web inflicts +1d2 points of cold damage each round
webice storm****web inflicts +1d2 points of cold damage each round
webnegative energy burst****web inflicts +1d2 points of negative energy damage each round
ultravisioncolor spray****target with ultravision/darkvision/low light vision makes save against a DC +2 points higher
ultravisionflare****target with ultravision/darkvision/low light vision makes save against a DC +2 points higher
ultravisionsunbeam****target with ultravision/darkvision/low light vision makes save against a DC +2 points higher
ultravisionsunburst****target with ultravision/darkvision/low light vision makes save against a DC +2 points higher


****acid fog****stinking cloud at target location, 1/2 normal duration
****ball lightning****target(s) dazed for 1 round on a failed save
****barkskin****if cast in an above ground natural area, AC bonus provided is normal +1
****camouflage****if cast in an above ground natural area, Hide bonus is +15 (instead of +10)
****circle of great healing****target(s) regenerates 1 hitpoint per round for 1 minute
****contagion****affected target suffers a -4 to saves vs. disease for 5 rounds
****chain lightning****target(s) dazed for 1 round on a failed save
****dispel magic****friendly target(s) gain a +2 bonus to saving throws for 3 rounds
****earthquake****summons a small earth elemental to fight for the caster for 1 minute
****feeblemind****affected target suffers -1 to Will saves for duration
****freedom of movement****target gains +1 dodge AC for duration
****heal****target regenerates 1 hitpoint per round for 1 minute
****greater dispelling****friendly target(s) gain a +3 bonus to saving throws for 3 rounds
****horrid wilting****target(s) suffer a -3 penalty to Fortitude saves for 3 rounds
****infestation of maggots****any food/rations the target may be carrying are ruined
****lesser dispel****friendly target(s) gain a +1 bonus to saving throws for 3 rounds
****lightning bolt****target(s) dazed for 1 round on a failed save
****mass camouflage****if cast in an above ground natural area, Hide bonus is +15 (instead of +10)
****mestil's acid breath****stinking cloud at target location, 1/2 normal duration
****mordenkainen's disjunction****friendly target(s) gain a +4 bonus to saving throws for 3 rounds
****neutralize poison****target gains +4 to saves vs. poison for 1 hour
****phoenix's shocking blast****target(s) dazed for 1 round on a failed save
****remove disease****target gains +4 to saves vs. disease for 1 hour
****resurrection****target regenerates 1 hitpoint per round for 1 minute
****scintillating sphere****target(s) dazed for 1 round on a failed save
****see invisibility****target gains +2 to Spot checks for duration
****silvania's golden aura****caster turns undead as if 1 level higher for duration
****tempest's sheet lightning****target(s) dazed for 1 round on a failed save
****transference****caster gains +25% movement speed for 2 rounds after arriving