The World of Aenea - A Persistent Neverwinter Nights World


Home
Rules & Info
Classes
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
.Acrobat
.Animator
.Arcane Archer
.Assassin
.Blackguard
.Champion of Dalix
.Dragonsoul
.Dwarven Defender
.Fae Adept
.Farstep Master
.Firestarter
.Ironheart
.Magebreaker
.Pale Master
.Purple Dragon Knight
.Red Dragon Disciple
.Shadowdancer
.Shifter
.Soulfire Warrior
.Tollkeeper
.Warblade
.Weapon Master
..Dead Stalker
..Master of the Menagerie
..War Hulk
..Werewolf
Races
Deities
Contact
World Map
Spells
Feats
Items & Objects
NPCs
Monsters
Downloads
Forum
Donate

Neverwinter Nights Vault Hall of Fame



Farstep Master Farstep Master (prestige class)

Such a being is able to harness and channel teleportation magic, producing and controlling it in ways that not even a practiced wizard can understand.

Requirements

Class: Sorcerer 12 levels or Wizard 11 levels

Information

Hit Die: d6
Proficiencies: No additional proficiencies
Skill Points: 2 + Int modifier
Class Skills: concentration, craft armor, craft trap, craft weapon, heal, lore, spellcraft
Primary Saving Throws: Reflex
Base Attack Bonus: +3/4 levels

Level Progression

1: Bounding Step (transference unlimited use/day)

2:

3: Farstep (teleport unlimited use/day)

4:

5: Distant Pacer (magehound unlimited use/day)

6:

7: Distant Reach (summon ally unlimited use/day)

8:

9: Dual Farstep (teleport with selected PC unlimited use/day)

10: Forceful Push (teleport target to selected location unlimited use/day)

For full use of this class, a character needs to keep at least one of each of the teleportation spells memorized (wizards) or available to cast (sorcerers): transference, teleport, magehound, summon ally, phoenix's teleportation capture...the Farstep Master's abilities draw on and extend the spells as if they were mystical "batteries".