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Farstep Master Farstep Master (prestige class)

Such a being is able to harness and channel teleportation magic, producing and controlling it in ways that not even a practiced wizard can understand.

Requirements

Class: Sorcerer 12 levels or Wizard 11 levels

Information

Hit Die: d6
Proficiencies: No additional proficiencies
Skill Points: 2 + Int modifier
Class Skills: concentration, craft armor, craft trap, craft weapon, heal, lore, spellcraft
Primary Saving Throws: Reflex
Base Attack Bonus: +3/4 levels

Level Progression

1: Bounding Step (transference unlimited use/day)

2:

3: Farstep (teleport unlimited use/day)

4:

5: Distant Pacer (magehound unlimited use/day)

6:

7: Distant Reach (summon ally unlimited use/day)

8:

9: Dual Farstep (teleport with selected PC unlimited use/day)

10: Forceful Push (teleport target to selected location unlimited use/day)

For full use of this class, a character needs to keep at least one of each of the teleportation spells memorized (wizards) or available to cast (sorcerers): transference, teleport, magehound, summon ally, phoenix's teleportation capture...the Farstep Master's abilities draw on and extend the spells as if they were mystical "batteries".