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Such a being is able to harness and channel teleportation magic, producing and controlling it in ways that not even a practiced wizard can understand. Requirements Class: Sorcerer 12 levels or Wizard 11 levels Information Hit Die: d6 Proficiencies: No additional proficiencies Skill Points: 2 + Int modifier Class Skills: concentration, craft armor, craft trap, craft weapon, heal, lore, spellcraft Primary Saving Throws: Reflex Base Attack Bonus: +3/4 levels Level Progression 1: Bounding Step (transference unlimited use/day) 2: 3: Farstep (teleport unlimited use/day) 4: 5: Distant Pacer (magehound unlimited use/day) 6: 7: Distant Reach (summon ally unlimited use/day) 8: 9: Dual Farstep (teleport with selected PC unlimited use/day) 10: Forceful Push (teleport target to selected location unlimited use/day) For full use of this class, a character needs to keep at least one of each of the teleportation spells memorized (wizards) or available to cast (sorcerers): transference, teleport, magehound, summon ally, phoenix's teleportation capture...the Farstep Master's abilities draw on and extend the spells as if they were mystical "batteries". |
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