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Werewolf (semi-class)

There are stories of unlucky people that have been cursed with lycanthropy, forced to transform into a hungry and dangerous beast when one or both of the moons is full.

The stories are true.

However, through proper training and practice, such a person can learn to control his or her curse and turn it into an advantage. Such is the case of those that gain the Werewolf Semi-Class.

Requirements

Character Level: 10+
Other: Infected by a werewolf's bite

Information

After meeting the prerequisites, a PC can search around for someone that will notice their condition and introduce them to the skills for gaining control of the curse. Once the proper person is found and the PC agrees to become a Werewolf, the PC gains 1 XP in his new semi-class. To actually become a 1st level Werewolf, he or she must then invest real XP (10,000) in the semi-class. Be sure to check ;;sc help in the VC command system for more info on commands.

The Werewolf gains the ability to change from a normal being into a savage beast. Control over this form takes practice, and as the Werewolf gains levels, he or she gains more benefits from the lycanthropy. The power of the Werewolf's savage self increases, as does his or her mental capacity and ability to return to normal form.

While in normal form, the Werewolf can begin the change simply by using the VC command ;;sc change. This change also happens when one or more full moons rise. Returning to normal form is a matter of time, at least until the Werewolf gains full mastery at 5th level.

Making the change to werewolf form costs Semi-Class "power points", and this cost increases with each level (while the maximum number of points also increases). More points are gained with a higher Constitution, and you need at least a 14 Constitution to be able to initiate voluntary changes to that form.

Level Progression

1:
Claws: 1d3
Bite: 1d6
Natural Armor: 5
Str, Dex: 18
Int, Wis: -6 penalty
Duration of Change: 10 hours
Cost: 8 points

2:
Claws: 1d4
Bite: 1d6
Natural Armor: 6
Str, Dex: 20
Int, Wis: -4 penalty
Duration of Change: 8 hours
Cost: 12 points

3:
Claws: 1d6
Bite: 1d6
Natural Armor: 7
Str, Dex: 22
Int, Wis: -4 penalty
Duration of Change: 4 hours
Cost: 16 points

4:
Claws: 1d8
Bite: 1d6
Natural Armor: 8
Str, Dex: 24
Int, Wis: -2 penalty
Duration of Change: 2 hours
Cost: 20 points

5:
Claws: 1d10
Bite: 1d10
Natural Armor: 9
Str, Dex: 26
Regeneration: 2/round
Movement Speed: 50% increase
Duration of Change: 24 hours (Can change back at will, just right-click PC and select "Cancel Polymorph")
Cost: 24 points