Rules & Info
.Champion of Dalix
.Purple Dragon Knight
.Red Dragon Disciple
..Master of the Menagerie
Items & Objects
Master of the Menagerie (semi-class)
Masters of the Menagerie have secret knowledge of a form of magic that enables them to capture other creatures, storing them in some sort of "other space", then summoning them back as minions at a later time.
Character Level: 10+
After meeting the prerequisites, a PC can search around for someone that will introduce them to the "secret" skills for capturing creatures. Once the proper person is found and the PC agrees to become a Master of the Menagerie, the PC gains 1 XP in his new semi-class. To actually become a 1st level Master of the Menagerie, he or she must then invest real XP (10,000) in the semi-class. Be sure to check ;;sc help in the VC command system for more info on commands.
The Master of the Menagerie is able to capture up to 5 creatures at any one time. Such creatures can be held for any length of time, but can only be released as minions once.
To capture a creature, there are several requirements:
- Target creature must be wounded to 25% or less of its maximum health (near death).
- Target creature cannot be a summoned creature, familiar, henchman, PC, or DM.
If the requirements are met, the target creature needs to be selected with the Tool: Select feat and the Master of the Menagerie needs to enter the VC command ;;sc catch.
A "test of wills" then takes place, pitting the Master of the Menagerie's force of will ((MotM level x 2) + Charisma modifier + Wisdom modifier + 1d20) against the target creature's will (Hit Dice + Charisma modifier + Wisdom modifier + 1d20). If the Master of the Menagerie's will is stronger, the creature vanishes and will be ready to summon at any later time with the ;;sc release x command (where x is the numbered slot used by the creature, see ;;sc mmlist).
When summoned, the creatures remain for up to 12 hours.
The racial types of creatures that can be captured increase with the Master of the Menagerie's level. Later levels include the possibilities from the previous levels.
Animal, Beast, Ooze, Vermin
Magical Beast, Giant, Humanoid (goblinoid, monstrous, orc, reptilian)
Elemental, Shapechanger, Fey, Outsider, Celestial, Demon
Aberration, Construct, Undead