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Animator (prestige class) Trained in the secrets of building golems, the Animator harnesses material objects and imbues them with the energies of minor elemental beings to create loyal automatons. Requirements Feat: Creature Lore Skills: Craft Armor 10 ranks, Craft Weapon 10 ranks, Lore 10 ranks Information Hit Die: d4 Proficiencies: No additional proficiencies Skill Points: 2 + Int modifier Class Skills: concentration, craft armor, craft trap, craft weapon, heal, lore, spellcraft Primary Saving Throws: Will Base Attack Bonus: +1/2 levels Level Progression 1: Repair Golem (heal constructs for 1d8 HP per use) Animate Flesh Golem 1/day 2: 3: Animate Clay Golem 1/day 4: Repair Golem improves (3d8 per use) 5: Animate Stone Golem 1/day 6: 7: Animate Iron Golem 1/day 8: Repair Golem improves (5d10 per use) 9: 10: Animate Crystal Golem 1/day Stasis 3/day (all constructs within a huge area are paralyzed for 2d6 rounds) |