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Trained in the secrets of building golems, the Animator harnesses material objects and imbues them with the energies of minor elemental beings to create loyal automatons. Requirements Feat: Creature Lore Skills: Craft Armor 10 ranks, Craft Weapon 10 ranks, Lore 10 ranks Information Hit Die: d4 Proficiencies: No additional proficiencies Skill Points: 2 + Int modifier Class Skills: concentration, craft armor, craft trap, craft weapon, heal, lore, spellcraft Primary Saving Throws: Will Base Attack Bonus: +1/2 levels Level Progression 1: Repair Golem (heal constructs for 1d8 HP per use) 1: Animate Flesh Golem 1/day 2: 3: Animate Clay Golem 1/day 4: Repair Golem improves (3d8 per use) 5: Animate Stone Golem 1/day 6: 7: Animate Iron Golem 1/day 8: Repair Golem improves (5d10 per use) 9: 10: Animate Crystal Golem 1/day 10: Stasis 3/day (all constructs within a huge area are paralyzed for 2d6 rounds) |
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