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Fae Adept (prestige class) With a help from faeries and some luck, a fae can learn to channel the magic of his or her faerie ancestors. Over time, the Fey Adept forges a greater connection to this ancient magic. Requirements Race: Non-Demonspawn Fae (formerly called halfling) Abilities: Charisma 12 Skills: Hide 8 ranks, Taunt 8 ranks Faerie Assistance: To initiate the magical channeling, the character needs the assistance of certain faeries. Information Hit Die: d6 Proficiencies: No additional proficiencies Skill Points: 3 + Int modifier Class Skills: animal empathy, hide, listen, move silently, set trap, spellcraft, spot, taunt Primary Saving Throws: Reflex Base Attack Bonus: +1/2 levels Level Progression 1: Ability Increase - Charisma +1 Wand Affinity - 10% chance per Fae Adept level of being able to use any particular wand upon acquiring it or upon waking. Faerie Magic - The Fae Adept can use 1 faerie magic spell per Fae Adept level per day. Possible spells: charm person, color spray, entangle, tasha's hideous laughter, tripgust Faerie Dart - The Fae Adept can create 1 magical dart per Fae Adept level per day. Choices: sleep dart, confusion dart Invisibility - A Fae Adept can gain invisibility, as the spell, 1 time per Fae Adept level per day. 3: Ability Increase - Charisma +1 4: Darkvision - The Fae Adept gains the ability to see in the dark. 5: Ability Increase - Charisma +1 Dodge - The Fae Adept can more easily dodge attacks in combat. 6: Ability Increase - Dexterity +1 8: Ability Increase - Charisma +1 9: Ability Increase - Dexterity +1 10: Faerie Wings - The Fae Adept sprouts wings and gains the ability to fly. |