Rules & Info
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Items & Objects
Fae Adept (prestige class)
With a help from faeries and some luck, a fae can learn to channel the magic of his or her faerie ancestors. Over time, the Fey Adept forges a greater connection to this ancient magic.
Race: Non-Demonspawn Fae (formerly called halfling)
Abilities: Charisma 12
Skills: Hide 8 ranks, Taunt 8 ranks
Faerie Assistance: To initiate the magical channeling, the character needs the assistance of certain faeries.
Hit Die: d6
Proficiencies: No additional proficiencies
Skill Points: 3 + Int modifier
Class Skills: animal empathy, hide, listen, move silently, set trap, spellcraft, spot, taunt
Primary Saving Throws: Reflex
Base Attack Bonus: +1/2 levels
1: Ability Increase - Charisma +1
Wand Affinity - 10% chance per Fae Adept level of being able to use any particular wand upon acquiring it or upon waking.
Faerie Magic - The Fae Adept can use 1 faerie magic spell per Fae Adept level per day. Possible spells:
charm person, color spray, entangle, tasha's hideous laughter, tripgust
Faerie Dart - The Fae Adept can create 1 magical dart per Fae Adept level per day. Choices:
sleep dart, confusion dart
Invisibility - A Fae Adept can gain invisibility, as the spell, 1 time per Fae Adept level per day.
3: Ability Increase - Charisma +1
4: Darkvision - The Fae Adept gains the ability to see in the dark.
5: Ability Increase - Charisma +1
Dodge - The Fae Adept can more easily dodge attacks in combat.
6: Ability Increase - Dexterity +1
8: Ability Increase - Charisma +1
9: Ability Increase - Dexterity +1
10: Faerie Wings - The Fae Adept sprouts wings and gains the ability to fly.