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War Hulk (semi-class)

War hulks are strong beings that have learned to channel their physical power in ways that increase their abilities in battle.

Requirements

Character Level: 10+

Information

After meeting the prerequisites, a PC can search around for someone that will introduce them to the "secret" for channeling inner power for war. Once the proper person is found and the PC agrees to become a War Hulk, the PC gains 1 XP in his new semi-class. To actually become a 1st level War Hulk, he or she must then invest real XP (10,000) in the semi-class. Be sure to check ;;sc help in the VC command system for more info on commands.

This semi-class makes use of "Power Points" based on the PC's Strength modifier. These points are used up as powers are used, and they renew when the PC sleeps.

Channel Power: For 30 seconds, the War Hulk can channel his inner power and strength to enhance his ability to destroy his enemies. This uses up 3 "power points" per channeling attempt, and this power becomes more effective as the War Hulk gains levels and strength.

Level Progression

1:
+1 Str (permanent bonus)
Power Point Total: Strength modifier x 4
Temporary Strength Increase +1
Attack Bonus: +2

2:
Power Point Total: Strength modifier x 6
Temporary Strength Increase +2
Attack Bonus: +4

3:
+1 Str (permanent bonus)
Power Point Total: Strength modifier x 8
Temporary Strength Increase +3
Attack Bonus: +6

4:
Power Point Total: Strength modifier x 10
Temporary Strength Increase +4
Attack Bonus: +8

5:
+2 Str (permanent bonus)
Power Point Total: Strength modifier x 12
Temporary Strength Increase +5
Attack Bonus: +10