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War Hulk (semi-class) War hulks are strong beings that have learned to channel their physical power in ways that increase their abilities in battle. Requirements Character Level: 10+ Information After meeting the prerequisites, a PC can search around for someone that will introduce them to the "secret" for channeling inner power for war. Once the proper person is found and the PC agrees to become a War Hulk, the PC gains 1 XP in his new semi-class. To actually become a 1st level War Hulk, he or she must then invest real XP (10,000) in the semi-class. Be sure to check ;;sc help in the VC command system for more info on commands. This semi-class makes use of "Power Points" based on the PC's Strength modifier. These points are used up as powers are used, and they renew when the PC sleeps. Channel Power: For 30 seconds, the War Hulk can channel his inner power and strength to enhance his ability to destroy his enemies. This uses up 3 "power points" per channeling attempt, and this power becomes more effective as the War Hulk gains levels and strength. Level Progression 1: +1 Str (permanent bonus) Power Point Total: Strength modifier x 4 Temporary Strength Increase +1 Attack Bonus: +2 2: Power Point Total: Strength modifier x 6 Temporary Strength Increase +2 Attack Bonus: +4 3: +1 Str (permanent bonus) Power Point Total: Strength modifier x 8 Temporary Strength Increase +3 Attack Bonus: +6 4: Power Point Total: Strength modifier x 10 Temporary Strength Increase +4 Attack Bonus: +8 5: +2 Str (permanent bonus) Power Point Total: Strength modifier x 12 Temporary Strength Increase +5 Attack Bonus: +10 |